Projects Overview

Learning at Barefoot Technology Academy is driven by student-led projects and portfolio creation, where curiosity leads to real results as students dive into everything from research to community impact.

Barefoot Technology Academy logo - Project-based learning program
Projects at the center of learning

Projects

At Barefoot Technology Academy, projects are the center of learning. Students design and complete meaningful, interdisciplinary projects that combine curiosity, creativity, and real-world impact. Projects aren’t assigned, they are based on students’ interests and goals.

Students asking big questions and creating what matters

Ask big questions

Projects are opportunities for students to ask big questions, tackle real problems, and create something that matters. Along the way, they practice essential skills, gain content knowledge, and demonstrate mastery of our core and advanced competencies.

Tangible project artifacts in the portfolio

Tangible artifacts

Every project results in a tangible artifact, which could be a research paper, an app, a documentary, a simulation, a public event, or something entirely original. These artifacts are added to the student’s portfolio, creating a record of growth that is far richer than simple grade on a transcript.

Students working on multiple projects throughout the year

Scope and collaboration

Throughout the year, students work on 2–6 projects at a time, ranging in scope from short explorations to ambitious multi-year undertakings. Some are independent; others are collaborative group efforts. Students must complete projects in a variety of content areas to meet the graduation requirements.

Rory's mentorship and guidance have changed how I see education. His empathy, creativity and confidence in me over the past three years have given me the courage to start my own projects and explore new academic paths as an early researcher with excitement and curiosity. This school seems like an incredible place for students who value curiosity, who strive to go above and beyond, and want to have a meaningful impact - whether as researchers, entrepreneurs or in any path they choose.

- Nora, Student

The Project Cycle

At Barefoot Technology Academy, learning is a cyclical, student-driven process rooted in inquiry, creativity, and reflection. Instead of moving through classes, students move through meaningful projects that demonstrate real mastery.

This learning journey repeats with increasing independence and complexity, helping each student grow into a confident, capable learner.

Curiosity or Challenge

Students begin with a question, problem, or idea sparked by their interests, a community need, or mentor guidance.

Proposal

With support from a mentor, students design a project plan. This includes their goals, the competencies they want to demonstrate, and what kind of final artifact they will create.

Deep Work

Students use online resources to fill in any content knowledge they need to do their project. They then engage in sustained, focused work as they research, build, and test their project.

Artifact Creation

Each project results in a final artifact that reflects what the student explored, built, or solved. It could be a paper, an app, a video, a game, an event, or something else entirely.

Reflection & Self-Assessment

Students reflect on their process, challenges, and growth. They assess their progress toward mastery and identify what they might do differently next time. Mentors provide rich, formative feedback. Together, they identify evidence of mastery and plan future learning goals.

Portfolio Submission

Students add their project and reflection to their digital portfolio. This portfolio tracks their progress across core and advanced competencies and forms the foundation for the mastery transcript.

Types of Projects

Students follow their interests, passions and ideas, and projects can range in both subject matter and scope. Projects might come from the student's own research, may be prompted by a mentor, or may be inspired by their academic enrichment, core curriculum studies, dual enrollment courses, or an external partner. Some of the types of projects students might engage in include:

Academic & Inquiry Projects

Deep dives into a discipline or big question, with a strong emphasis on research, reasoning, and knowledge-building.

This could include writing a research paper, essay, report or thesis.

Maker Projects

Hands-on projects that involve designing, building, coding, or engineering something tangible.

This could include building a digital or physical product such as a website, video game, 3D model or physical object.

Analysis & Data Projects

Projects focused on gathering, interpreting, and communicating data or evidence to draw meaningful insights.

This could include: analyzing statistics, visualizing trends, conducting surveys, mapping systems, or evaluating case studies.

Service & Community Projects

Projects that create value for others, often in partnership with organizations, local groups, or the wider community.

This could include organizing events, supporting local initiatives, designing resources, or developing solutions to meet community needs.

Entrepreneurial & Professional Projects

Projects that simulate or engage with the professional world, emphasizing real clients, deadlines, and deliverables.

This could include launching a small venture, completing projects guided by a local business, or doing internships and work experience.

Creative & Artistic Projects

Open-ended projects that produce a unique creative product, prioritizing expression, originality, and craft.

This could include writing a novel, producing a short film, composing music, designing a board game, painting a mural, or creating a podcast.

Interdisciplinary Passion Projects

Student-driven projects that combine multiple areas of interest, blending creativity, research, personal growth, and community impact.

This could include integrating art with science, combining storytelling with data, or designing projects that bridge personal passions with broader themes.

Personal Growth Projects

Projects where the student develops a new habit, skill, or life practice, tracking progress and reflecting on growth.

This could include participating in a "read x books in x days" challenge, training for a race, mindfulness practices, etc.

Exploration & Experience Projects

Projects focused on broadening horizons through direct experiences, immersion, or exposure to new environments and cultures.

This could include: travel-based learning, job shadowing, attending cultural events, interviewing experts, or documenting a personal learning journey.

Sample Student Projects