Barefoot Technology Academy

Curriculum Overview

Explore the core and advanced competencies students will master.

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Curriculum

Curriculum

At Barefoot Technology Academy, students don’t have classes or earn grades, they demonstrate mastery through meaningful project work. Our curriculum is designed to recognize deep understanding, creativity, and real-world impact. Instead of racing through a checklist of assignments, students build portfolios of meaningful work that show what they truly know and can do.

The mastery transcript demonstrates to universities and employers what the student has learned and accomplished, rather than what classes they've taken.

While Barefoot Technology Academy doesn't offer any specific classes for AP preparation, students are encourgaged to take advanced exams if they choose to. Students are especially guided towards the AP Capstone Diploma Program (comprising of AP Seminar and AP Research Project) and the Cambridge International Project Qualification (A-Level). Students can enter for these exams as independent candidates at a local center.

Core Competencies Advanced Competencies

Mastery

Mastery Based, Student Centered

Core Competencies

Students demonstrate mastery in ten core competencies ranging from research to engineering to creative thinking to physical well-being.

Core Competencies

Advanced Competencies

Students choose to focus on two to four advanced competencies, which range from engineering to entrepreneurship to philosophy and culture.

Advanced Competencies

Demonstrating Mastery

Students upload artefacts to demonstrate their mastery in any area. They submit a project, a reflection on their learning, and their self-assessment of their progress towards mastery, and then discuss their progress with their mentor.

Mastery Transcripts

Real World Applications

Most student projects are directly related to their interests and their real-world contexts. This often includes working with local businesses, non-profits, colleges and community leaders.

Sample Projects

Mentorship and Feedback

Students meet regularly with a mentor who helps them set goals, reflect on their progress, and push their thinking further. Feedback is formative, personal, and central to growth. Students also submit reflective work on each project they complete, evaluating their own progress.

Core

Core Competencies

Students need to demonstrate mastery across all core competencies.

Advanced

Advanced Competencies

Students choose to specialize in two or more advnaced competencies.

Projects

Sample Student Projects

5K Health Tracking

A student tracks their fitness data while training for a 5K, models energy input/output, and builds a kinetic model to improve their running form.

Core: Research and Development, Quantitative Reasoning, Critical Thinking, Personal Development, Communication

Advanced: Data Science and Research, Scientific & Technical Engineering

Economy Simulator

A student builds an simulated economy, researches the impact of economic decisions and analyses how policies effect outcomes in their model.

Core: Computational Fluency, Quantitative Reasoning, Critical Thinking

Advanced: Scientific & Technical Engineering, Philosophy, Human Systems & Culture

Physics-Based Video Game

A student creates a playable game with accurate physical simulations (e.g. collisions, momentum). Writes a development log to explain physics, mechanics and coding decisions.

Core: Computational Fluency, Creative Thinking, Critical Thinking, Communication

Advanced: Art, Design & Production, Scientific & Technical Engineering

Dystopian Fiction Project

A student writes a story set in a dystopian world and compares it to real-world systems and ideologies.

Core: Communication, Civic & Global Literacy, Creative Thinking, Research and Development

Advanced: Philosophy, Human Systems and Culture, Art, Design & Production

Pendulum Tracker

A student uses computer vision and math modeling to track a pendulum, derive equations, and writes an academic paper.

Core: Quantitative Reasoning, Computational Fluency, Critical Thinking

Advanced: Scientific & Technical Engineering, Data Science and Research

Mars Rover Suspension Build

A student designs and constructs a working model of a Mars rover's suspension system using CAD and physical tools.

Core: Creative Thinking, Collaboration & Leadership, Quantitative Reasoning

Advanced: Scientific & Technical Engineering

Video Series: Chemistry of Everyday Life

A student creates a public-facing educational series analyzing real-world chemistry in cooking, cosmetics, and sports.

Core: Communication, Research and Development, Personal Development

Advanced: Art, Design & Production, Scientific & Technical Engineering

Personal Budget App

A student designs and develops a budgeting app with interactive visualizations for high school students.

Core: Computational Fluency, Quantitative Reasoning, Communication, Personal Development

Advanced: Entrepreneurship & Innovation, Data Science and Research

Community Garden Automation

A student builds a solar-powered watering system with sensors. They organize their local community to maintain a garden and donate produce.

Core: Research & Development, Collaboration & Leadership, Critical Thinking & Problem Solving, Computational Fluency

Advanced: Entrepreneurship & Innovation, Scientific & Technical Engineering